dung0beetle
Active Hunter
I am modeling Iron Man for a Pepakura costume. It is still W.I.P. so there are some things that are not movie accurate, but I hope to get it fixed soon.
I have been having some trouble getting the open edges within the mesh closed up, so if anyone knows how to do this in Milkshape 3d, please let me know.
Here's a progression of what I have done.
Get the file Here!
First try: no reference pics, jaw is funky and overall shape is off.
Get the update Here!
Second attempt: Reference pics used, but model is "chunky" lots of bondo needed here.
Get the update Here!
Third attempt: I basically just cleaned up the second one, now the top/back of the head are much smoother.
The files are .obj and can be opened in Pepakura Designer or any 3d modeling program.
I will be cleaning this up a bit more and adding the indentations in the back, and then moving on to the chest and shoulders.
Give me some criticism, I have been staring at this model too long to know what else I have done wrong. :facepalm
I have been having some trouble getting the open edges within the mesh closed up, so if anyone knows how to do this in Milkshape 3d, please let me know.
Here's a progression of what I have done.
Get the file Here!
First try: no reference pics, jaw is funky and overall shape is off.
Get the update Here!
Second attempt: Reference pics used, but model is "chunky" lots of bondo needed here.
Get the update Here!
Third attempt: I basically just cleaned up the second one, now the top/back of the head are much smoother.
The files are .obj and can be opened in Pepakura Designer or any 3d modeling program.
I will be cleaning this up a bit more and adding the indentations in the back, and then moving on to the chest and shoulders.
Give me some criticism, I have been staring at this model too long to know what else I have done wrong. :facepalm