Zero’s Bossk sculpt, a work in progress

Working the other side
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I’ve had to take a break from the sculpt as I’ve been too sick...annoyingly.
I should be getting back into soon... there’s only a few hours left of sculpting till its all finished and ready for final details before casting...( when I say a few hours maybe 6-8...). ;)
 
Hmmm just Counted my posts, each represents an average of 2 hours work time ( time free from wife and kid;))
Which makes sculpting time spent is 26 hours so far... I’m looking forward to moving on from this onto the hands and feet.... once I figure out how to do the soles of Bossk feet.... I’ll think more about that once I get there, for now i’ll Just stick to quite research in the background:D
 
Back to sculpting tomorrow, but for now I have been looking at the arms. With Bossk’s arms it easy to tell that his proportions are off compared to a standard human... Bossk’s hands reach down to his knees, instead of just below the crotch. And while hunting through the meager collection of reference photos on the net I found a great example of this where you can see the actors hands
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This is not really something that most folks worry about if they want to wear a Bossk costume as most want to be able to use their hands:D I’m just a stickler for the details

Gotta love the well used and not very good condition of Bossk in ROTJ, makes sense why he was just a hard to notice background character.... mind you so was Dengar in ROTJ....:cautious:
 
Right moving along.
I changed tack a bit and decided to map out the scales, which makes Bossk look a little more complete... but there is still plenty of details still to go, but it’s looking more like I’m in the ho,e stretch now
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Still to add bulk to the scales to help define them better and to even up those back scales to give more uniformity...

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